Preferences - Preview Device Tab

From the Options menu, choose Preferences and then click the Preview Device tab to configure an external monitor. Your video will be sent to this device when you click the Preview on External Monitor button in the Video Preview window.

TIP
  • If your project contains complex effects or compositing and you cannot attain full-frame-rate playback, use selective prerendering to prerender the sections of your project that cannot be rendered in real time. For more information, see Selectively prerender video

  • If your video preview device supports audio playback (please see the Details box on the Preview Device tab for device status), you can play your project audio through your video preview device.

    First, configure your video preview device. Next, click the Audio Device tab and choose Microsoft Sound Mapper from the Audio device type drop-down list and select the Use audio-capable preview device check box. For more information, see Preferences - Audio Device Tab

AJA devices

  1. From the Options menu, choose Preferences and then click the Preview Device tab.

  2. From the Device drop-down list, choose AJA Video Device. The Details box displays information about the device.

  3. Use the Conform output to the following format controls to adjust the video to display properly on your external monitor.

    1. Choose the desired format from the Conform output to the following format drop-down list.

    2. Select a radio button to indicate when you want to adjust the output to the selected format.

      Setting

      Description

      Only when the project does not match any available format

      Select this radio button if you want to adjust the video only if the project settings do not match a standard format. For more information, see Setting project properties

      Always

      Select this radio button if you want to adjust the video output to the selected format whenever you preview on the external monitor.

      Use this setting when you do not have a preview device that supports your required project format.

      For example, if you're creating a PAL project, but you don't have a PAL monitor, you could use this setting to preview on an NTSC monitor.

  4. Select the Use progressive segmented frame (psf) video formats checkbox if your project properties are set to a progressive-scan format and you want to preview on a device that stores and transfers progressive-scan frames by dividing fields.

  5. Select the Use 10-bit encoding checkbox if you're using 10-bit source material and the Pixel format setting on the Video tab of the Project Properties tab is set to 32-bit floating point.

    Enabling 10-bit encoding allows your preview to maintain higher color resolution when previewing video.

    When the checkbox is not selected, the video preview output will use 8-bit encoding.

  6. If audio and video do not play back in synchronization, use the Sync offset control to specify a frame offset to restore synchronization.

    NOTE This setting affects preview synchronization only. Audio and video synchronization in your project is unaffected. Depending on your hardware setup, you may need to adjust your settings. For example, you might need one setting when previewing directly to a monitor and a slightly higher setting when previewing through a monitor that is connected to a deck.

  7. Choose a setting from the Genlock drop-down list if you want to synchronize your video output with a reference signal.

    Setting

    Description

    Video In

    Synchronizes to the SDI input.

    Ref In

    Synchronizes to an external reference input signal.

    Free Run

    Ignores all input signals and uses internal timing.

  8. Select the Recompress edited frames checkbox if you want to recompress edited frames in your project before previewing.

    When the checkbox is cleared, edited frames will not be passed to your preview device.

  9. Select the Display frames in Video Preview window during playback checkbox if you want to preview on the external monitor and in the VEGAS Pro Video Preview window simultaneously.

    When the checkbox is cleared, video is sent only to the external monitor.

  10. Select the Use project output rotation setting checkbox if you're rendering a rotated project and want to use the Output rotation setting from the Project Properties dialog for previewing your project.

    When the checkbox is cleared, the media is rotated according to its Media Properties setting, but the Video Preview output is unrotated—you can use this setting to proof your project on an unrotated display.

    For more information, see Creating rotated projects

  11. Choose a setting from the Stereoscopic 3D mode drop-down list if you're working with a stereoscopic 3D project and want to override the project settings for previewing your stereoscopic 3D project on an external monitor.

    For more information, see Stereoscopic 3D editing and Setting up stereoscopic 3D previews

Blackmagic Design DeckLink devices

  1. From the Options menu, choose Preferences and then click the Preview Device tab.

  2. From the Device drop-down list, choose Blackmagic Design DeckLink Video Device. The Details box displays information about the device.

  3. Use the Conform output to the following format controls to adjust the video to display properly on your external monitor.

    1. Choose the desired format from the Conform output to the following format drop-down list.

    2. Select a radio button to indicate when you want to adjust the output to the selected format.

      Setting

      Description

      Only when the project does not match any available format

      Select this radio button if you want to adjust the video only if the project settings do not match a standard format. For more information, see Setting project properties

      Always

      Select this radio button if you want to adjust the video output to the selected format whenever you preview on the external monitor.

      Use this setting when you do not have a preview device that supports your required project format.

      For example, if you're creating a PAL project, but you don't have a PAL monitor, you could use this setting to preview on an NTSC monitor.

  4. Select the Use 10-bit encoding checkbox if you're using 10-bit source material and the Pixel format setting on the Video tab of the Project Properties tab is set to 32-bit floating point.

    Enabling 10-bit encoding allows your preview to maintain higher color resolution when previewing video.

    When the checkbox is not selected, the video preview output will use 8-bit encoding.

  5. If audio and video do not play back in synchronization, drag the Sync offset slider to specify a frame offset to restore synchronization.

    NOTE This setting affects preview synchronization only. Audio and video synchronization in your project is unaffected. Depending on your hardware setup, you may need to adjust your settings. For example, you might need one setting when previewing directly to a monitor and a slightly higher setting when previewing through a monitor that is connected to a deck.

  6. Select the Recompress edited frames checkbox if you want to recompress edited frames in your project before previewing. When the checkbox is cleared, edited frames will not be passed to your preview device.

  7. Select the Display frames in Video Preview window during playback checkbox if you want to preview on the external monitor and in the VEGAS Pro Video Preview window simultaneously.

    When the checkbox is cleared, video is sent only to the external monitor.

  8. Select the Use project output rotation setting checkbox if you're rendering a rotated project and want to use the Output rotation setting from the Project Properties dialog for previewing your project.

    When the checkbox is cleared, the media is rotated according to its Media Properties setting, but the Video Preview output is unrotated—you can use this setting to proof your project on an unrotated display.

    For more information, see Creating rotated projects

  9. Choose a setting from the Stereoscopic 3D mode drop-down list if you're working with a stereoscopic 3D project and want to override the project settings for previewing your stereoscopic 3D project on an external monitor.

    For more information, see Stereoscopic 3D editing and Setting up stereoscopic 3D previews

OHCI-compliant IEEE 1394/DV

  1. From the Options menu, choose Preferences and then click the Preview Device tab.

  2. From the Device drop-down list, choose OHCI Compliant IEEE 1394. The Details box displays information about the device.

  3. Use the Conform output to the following format controls to adjust the video to display properly on your external monitor.

    1. Choose the desired format from the Conform output to the following format drop-down list.

    2. Select a radio button to indicate when you want to adjust the output to the selected format.

      Setting

      Description

      Only when the project does not match any available format

      Select this radio button if you want to adjust the video only if the project settings do not match a standard format. For more information, see Setting project properties

      Always

      Select this radio button if you want to adjust the video output to the selected format whenever you preview on the external monitor.

      Use this setting when you do not have a preview device that supports your required project format.

      For example, if you're creating a PAL project, but you don't have a PAL monitor, you could use this setting to preview on an NTSC monitor.

  4. If audio and video do not play back in synchronization, drag the Sync offset slider to specify a frame offset to restore synchronization.

    NOTE This setting affects preview synchronization only. Audio and video synchronization in your project is unaffected. Depending on your hardware setup, you may need to adjust your settings. For example, you might need one setting when previewing directly to a monitor and a slightly higher setting when previewing through a monitor that is connected to a deck.

  5. Select the Recompress edited frames checkbox if you want to recompress edited frames in your project before previewing. When the checkbox is cleared, edited frames will not be passed to your preview device.

    If you're previewing a project that consists of DV media with no compositing or transitions, the DV will be passed directly to your preview device. If, however you'd added a 6-frame crossfade, the crossfade would be passed to the preview device only if the checkbox is selected.

  6. Select the Display frames in Video Preview window during playback checkbox if you want to preview on the external monitor and in the VEGAS Pro Video Preview window simultaneously.

    When the checkbox is cleared, video is sent only to the external monitor.

  7. Select the Use project output rotation setting checkbox if you're rendering a rotated project and want to use the Output rotation setting from the Project Properties dialog for previewing your project.

    When the checkbox is cleared, the media is rotated according to its Media Properties setting, but the Video Preview output is unrotated—you can use this setting to proof your project on an unrotated display.

    For more information, see Creating rotated projects

  8. Choose a setting from the Stereoscopic 3D mode drop-down list if you're working with a stereoscopic 3D project and want to override the project settings for previewing your stereoscopic 3D project on an external monitor.

    For more information, see Stereoscopic 3D editing and Setting up stereoscopic 3D previews

Windows Graphics Card

TIP You can also use the Windows Graphics Card device on a computer with a single monitor. When you enable the external monitor, the video preview will fill your screen.

  1. From the Options menu, choose Preferences and then click the Preview Device tab.

  2. From the Device drop-down list, choose Windows Graphics Card. The Details box displays information about the device.

  3. From the Display Adapter drop-down list, choose the device where your preview monitor is connected.

    You can click the Identify Displays button to determine which display corresponds to each setting in the drop-down list. A number will be displayed on each monitor.

    NOTE If the monitor number is displayed in red, the graphics card does not support 3D acceleration or acceleration has been turned off. You can go to Start | Settings | Control Panel | Display | Settings | Advanced | Troubleshoot to turn on acceleration if your adapter supports it.

  4. Select the Scale output to fit display checkbox if you want the video preview to fill the display.

  5. Select the Apply deinterlace filter checkbox if you're previewing interlaced video on a noninterlaced display. This filter can reduce the artifacts you often see on the edges of moving areas.

    IMPORTANT The Apply deinterlace filter checkbox will be unavailable if your video adapter does not support pixel shading.

  6. If you want to adjust color reproduction for video previews, select the Adjust levels from studio RGB to computer RGB check box.

    If your source media conforms to studio RGB color (black=16 and white=235) and you will be previewing on your computer's CRT or LCD monitor, this setting expands the studio RGB range to 0 to 255 to conform to a computer display.

  7. Select the Wait for vertical sync checkbox if you want to wait for the monitor's vertical refresh timing before displaying frames. This setting can be used to correct image tearing.

  8. Select the Optimize GPU display performance checkbox for most situations. You can clear the checkbox if you experience system, external monitor, or video preview performance problems.

  9. Select the Recompress edited frames checkbox if you want to recompress edited frames in your project before previewing. When the checkbox is cleared, edited frames will not be passed to your preview device.

  10. Select the Display frames in Video Preview window during playback checkbox if you want to preview on the secondary monitor and in the VEGAS Pro Video Preview window simultaneously.

    When the checkbox is cleared, video is sent only to the secondary monitor.

  11. Select the Use project output rotation setting checkbox if you're rendering a rotated project and want to use the Output rotation setting from the Project Properties dialog for previewing your project.

    When the checkbox is cleared, the media is rotated according to its Media Properties setting, but the Video Preview output is unrotated—you can use this setting to proof your project on an unrotated display.

    For more information, see Creating rotated projects

  12. Choose a setting from the Stereoscopic 3D mode drop-down list if you're working with a stereoscopic 3D project and want to override the project settings for previewing your stereoscopic 3D project on an external monitor.

    For more information, see Stereoscopic 3D editing and Setting up stereoscopic 3D previews

Stereoscopic 3D Windows Graphics Card

The Windows Graphics Card setting will work with any graphics card that supports OpenGL. In particular, if you are using Line Alternate or Checkerboard mode, this driver will provide correct output regardless of project resolution.

To support 120 Hz displays with active shutter glasses, use the Left and Right mode with a graphics card that supports NVIDIA 3D Vision for Quadro.

When setting up a Quadro video card, please refer to the GeForce 3D Vision Quick Start Guide that was included with your hardware for installation and setup information. For additional information, graphics card and emitter drivers, and for hardware requirements, please see http://www.nvidia.com/object/quadro_pro_graphics_boards.html.

  1. From the Options menu, choose Preferences and then click the Preview Device tab.

  2. From the Device drop-down list, choose Windows Graphics Card. The Details box displays information about the device.

  3. From the Display adapter drop-down list, choose your 3D display.

    You can click the Identify Displays button to determine which display corresponds to each setting in the drop-down list. A number will be displayed on each monitor.

    NOTE
    • If the monitor number is displayed in red, the graphics card does not support 3D acceleration or acceleration has been turned off. You can go to Start | Settings | Control Panel | Display | Settings | Advanced | Troubleshoot to turn on acceleration if your adapter supports it.

    • When using the Stereoscopic 3D Graphics Card device with a GeForce video card, you cannot preview stereoscopic 3D content and edit simultaneously. Quadro video cards allow simultaneous preview and editing.

    • When using the Stereoscopic 3D Graphics Card device with a GeForce video card, you must use the primary display to preview stereoscopic 3D content. You can click the Identify Displays button in the Preview Device tab in the Preferences dialog to identify your primary display.

  4. Select the Scale output to fit display checkbox if you want the video preview to fill the display.

  5. Select the Apply deinterlace filter checkbox if you're previewing interlaced video on a noninterlaced display. This filter can reduce the artifacts you often see on the edges of moving areas.

    IMPORTANT The Apply deinterlace filter checkbox will be unavailable if your video adapter does not support pixel shading.

  6. If you want to adjust color reproduction for video previews, select the Adjust levels from studio RGB to computer RGB check box.

    If your source media conforms to studio RGB color (black=16 and white=235) and you will be previewing on your computer's CRT or LCD monitor, this setting expands the studio RGB range to 0 to 255 to conform to a computer display.

  7. Select the Wait for vertical sync checkbox if you want to wait for the monitor's vertical refresh timing before displaying frames.

    This setting can be used to correct image tearing.

  8. Select the Optimize GPU display performance checkbox for most situations. You can clear the checkbox if you experience system, external monitor, or video preview performance problems.

  9. Select the Recompress edited frames check box.

  10. Select the Display frames in Video Preview window during playback checkbox if you want to preview on the secondary monitor and in the VEGAS Pro Video Preview window simultaneously.

    When the checkbox is cleared, video is sent only to the secondary monitor.

  11. Select the Use project output rotation setting checkbox if you're rendering a rotated project and want to use the Output rotation setting from the Project Properties dialog for previewing your project.

    When the checkbox is cleared, the media is rotated according to its Media Properties setting, but the Video Preview output is unrotated—you can use this setting to proof your project on an unrotated display.

  12. From the Stereoscopic 3D mode drop-down list, choose the setting that you want to use for previewing your project on a 3D monitor.

    Choose Use project settings if you want to use the setting from the Video tab in the Project Properties dialog, or choose another mode if you want to override the project setting when previewing on an external monitor.

    For more information, see Stereoscopic 3D editing and Setting up stereoscopic 3D previews

  13. Select the Swap Left/Right checkbox if you need to swap the left- and right-eye pictures. This setting is useful if you're using a line-alternate display that displays the right eye on top, if you're using magenta/green anaglyphic glasses, or to create cross-eye free-view 3D.

  14. Drag the Crosstalk cancellation slider if you experience image bleed-through. For example, if you see right-eye images in your left eye, you can adjust the Crosstalk cancellation slider to compensate.

    When your project's Stereoscopic 3D mode is set to Side by side, Top/bottom, Line alternate, or Checkerboard mode, crosstalk cancellation is active only when the Full-resolution rendering quality drop-down list is set to Good or Best. When using anaglyphic modes, crosstalk cancellation is active for any quality level.

  15. Click OK to close the Preferences dialog.