Toolbar
The toolbar contains the essential editing functions for objects in the project window. This is located above the project window.
Commands
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This command allows you to undo the last changes made. This way, you can try out different methods for doing an important task. If you don't like the result, you can always revert to the previous state using "Undo". Right-clicking the button opens a list of changes made so far, allowing you to undo several changes made in sequence. NOTE You can adjust the length of the list to your needs in program settings. A general rule: The longer the list, the more RAM is used. |
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This function undoes the previous "Undo" function. Right-clicking on the arrow next to the button opens a list of changes made so far, allowing you to restore several undo actions made in sequence. |
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This command deletes the selected objects. |
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Opens the title editor for the selected title object. |
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Movie Studio offers various options for adding an object selected in the Media Pool to the project. There are multiple possibilities for using the modes, which are better described under . Right-click on the icon to open the list. Check the paste mode before inserting new files. Automatic application This inserts the currently selected object from the Media Pool, in the project window. Video and image objects will always be placed behind the last object into the first track, audio and text objects are separated into different tracks. Single track ripple This adds the selected object from the Media Pool, project temp folder, or selected area of the to the position on the selected track where the playback marker is located while moving the objects located behind it on the track.
Multitrack ripple This adds the selected object from the Media Pool or the (or from the selected area in the , respectively) to the selected track at the position of the playback marker. All objects located on other tracks will be split at the playback marker position and media from that point on will be moved down the length of the inserted object.
Swap This replaces the object selected in the project with the object selected in the Media Pool, the , or from the selected area in the respectively. Should the new object have a different length, all subsequent objects will be shifted accordingly. Overwrite This overwrites the project at the position of the playback marker on the selected track with the currently selected object from the Media Pool or the or from the selected area in the . NOTE Unlike in "Swap" mode, ripple editing does not take place and existing objects will be overwritten. NOTE Track selection for paste modes: Pasting to a destination track (by clicking on the track header) is possible in single track ripple, multitrack ripple and overwrite modes. If no track has been selected, the destination track will be selected automatically. |
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Movie Studio offers various editing functions. A right-click opens the list. NOTE If the commands "Split" and "Remove beginning/end" are applied without a selection, all objects at the position of the playback marker are cut. Split This command cuts a selected object at the point where the play cursor is positioned. Two independent objects are created. Remove start This command cuts a selected scene in two at the point where the playback marker is positioned and removes the first part. Remove end This command cuts a selected scene in two at the point where the playback marker is positioned and removes the second part. Remove scene This command allows you to completely remove selected objects. The parts that follow will be automatically moved to the end of the object in front of the object to be removed. Split movie Splits movie at the playback marker position into two sections within one project. These can be individually controlled using the "Window" menu or the button "Select movie for editing" (see above). |
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This button mutes the sound output. Clicking the triangle provides access to settings for scrubbing and selection of the audio track for multiple audio tracks. |
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This option can be used to open and close the mixer. Further information can be found in the "Mixer" chapter. |
Only available in Timeline mode
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Places a chapter marker at the position of the playback marker. This creates a chapter entry in the disc menu in case the movie is being burned to disc. You can rename the chapter markers by right clicking and selecting "Rename" in the context menu. The new name will also appear in the chapter menu. |
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You can drag and drop a snap marker with the mouse to move it. Learn more about using snap markers in the "Snap markers and transients" chapter. |
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Use this button to switch the object grid on and off. When the object grid is switched on, the objects snap into place beside one another so that everything fits in seamlessly. |
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All selected objects are assigned to a group which may then be selected and edited jointly by clicking the mouse. |
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This command splits an object group into separate objects. |
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The mouse mode for single objects is the preset mouse mode that is used the most often. Left clicking selects an object. Holding down the mouse button moves the selected object. Right clicking opens the context menu. |
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This mouse mode behaves similar to the mouse mode "All tracks". When moving objects, only those objects will be moved that are located on the same track after the selected object. |
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This mouse mode behaves similar to "Object" mouse mode. However, when objects are moved, all of the objects behind the selected object are also moved. The complete background component of the project, i.e. all objects and gaps on all tracks, will therefore be maintained during any movement. This is useful for moving a complete project, e.g. to insert new opening credits or to close gaps. |
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Movie Studio offers additional mouse modes for different kinds of editing. A right-click opens the list. Stretch: This special mode enables the length of objects to be adjusted. The object is played back completely and the playback speed is adjusted to the stretched object length. Video objects are therefore accelerated or decelerated accordingly. Audio objects are stretched or pinched via timestretching, but without creating any changes to the pitch itself. NOTE If you want to animate the object with effects curves, then the option "Connect curve length with object length" should also be set. Curve: This mouse mode is used especially for drawing effects curves. Effects curves control the level of the effect: The higher the curve point is, the more intense the respective effect parameter will be at this position. These may be used for the video and image objects of the image tracks as well as for the audio objects of the sound tracks. More information about this can be found in the chapter "Animating objects". Preview: This mode allows you to preview audio objects (as long as the mouse button is held down) In this mode, objects cannot be moved or changed. Move object contents: The content of a selected object can be moved in this mode. Objects are references to media files. As long as an object is only a clip and not the entire footage of a file, the selected clip can be adjusted afterwards without changing the object or its position in the track. This is helpful for advanced arrangements, for example, when using a set framework of objects. Split and trim: Enable this mode to cut and trim objects at the cursor position. Here's how: If the mode is active, position the mouse over the object that should be edited. The current frame, over which the mouse pointer is located in the object, is shown in the program monitor to aid in editing. Left click the mouse to cut the object at the mouse pointer's position. If you also would like to trim the object, simply hold the mouse button. Move the mouse to the left or right to trim the object on the left or right. |